using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class CheatScript : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.O))
        {
            if (SceneManager.GetActiveScene().buildIndex + 1 < SceneManager.sceneCountInBuildSettings)
            {
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); 
            }
        }
    }
}
